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Film unbound by time and space
Film unbound by time and space













film unbound by time and space

After doing some study on writing and exploring the genre deeper, finally we found a formula that we think suits the game best and we tried to apply it in the prologue. The early prototypes didn’t really have any of that quality. Plus, it has to be entertaining enough to make people willing to experience the story for hours. “If we’re talking about games or pop culture media, it needs to have a common ground value that people can relate to. The team experimented with several prototypes in the early days of development, and “some elements worked and some of them not,” he says. To avoid losing focus on what we do want to tell, A Space For The Unbound’s overall story is focused on one person’s journey.”Įven with outside consultation, Novan admits it hasn’t been an easy journey getting the game to where it is today. After doing some writing we realized that everyone’s experience regarding anxiety and depression is unique to each person. I would be lying if there isn’t extra pressure, that’s why we consulted other professionals for their input to help. “Judging by the people who played the demo, people seem very on board with what we’re trying to bring to the table. “So far the reception has been very good,” says Novan. Although there is a tiny bit part in the game that can be viewed as a reference, the bigger themes won’t revolve around. The 90s was a decade of political upheavel for Indonesia, but Novan tells me he was "too young to understand what was happening back then, so I don't really have any kind of memory or knowledge that I can use to tell a story about the turbulent time to be incorporated in this game. Still, I was curious whether the studio felt any additional pressure on this front, having been so open about it ahead of time. The demo offers a couple of glimpses (more on that in a minute), but naturally keeps its cards quite close to its chest. While its high school romance will sit at the heart of its story, its Steam page description also doesn’t waste any time pointing out that this is a game “about overcoming anxiety and depression.” It’s too early to say exactly how Novan and his team will be handling these sensitive subjects in-game. A Space For The Unbound and Banyu Lintar Angin is the very culmination of my dream back then.”įrom the outset, Mojiken have been quite upfront about the themes Unbound will touch on. It was very surprising to me, to learn how an artist can insert their own subjectivity and breathe a new life into the already existing environment. That dream was heavily influenced by the activity I discovered on the internet named ‘anime pilgrimage’, an activity where a group of people try to compare real-life locations with its anime counterpart. “When I was young, it was one of my dreams to make a story that was set in an Indonesian high school. “To pay tribute, be nostalgic, and remember is the main motivation for how these games are made,” says Novan, who is also directing A Space For The Unbound. It only takes a couple of minutes to play, but speaking with its creator Dimas Novan, it was vital in sowing the seeds for what A Space For The Unbound would eventually become. Born out of an internal game jam project in 2017, Banyu Lintar Angin once again draws inspiration from the studio’s home country of Indonesia.

#Film unbound by time and space free

Indeed, the only game in their back catalogue that has a recognisable, real-life setting is their short, free browser game Banyu Lintar Angin. There are some light supernatural elements that will be instantly familiar to anyone who’s watched the films of Japanese anime directors Makoto Shinkai and Mamoru Hosoda (including a giant, ominous Your Name-style comet, no less), but for the most part this is a much more grounded game than Mojiken have made in the past, such as the fantastical point and click puzzlers She And The Light Bearer and When The Past Was Around. It’s a slice of life adventure about two Indonesian high school students set in the late 90s, and the demo (which has recently been expanded to include the first chapter in addition to its short prologue) instantly captivated me when I first played it a couple of years ago. When we were putting together our most anticipated games of 2022 list back in January, there was one game I knew had to be on it: Mojiken Studio’s A Space For The Unbound.















Film unbound by time and space